What is ZBrushCore?


ZBrushCore is exactly what its name implies: The most essential elements of the award winning ZBrush software. It includes everything that you need to get your start and make your mark in the world of digital sculpting and painting. These features are streamlined into a package that is approachable for artists of all experience levels. With ZBrushCore you can sculpt, paint and create nearly anything you might imagine.

Created in ZBrushCore.

Base Mesh Generation

Feature ZBrushCore ZBrush
Dynamesh
ZSpheres
Mannequin
Primitives
Mesh Extract

Sculpting

Feature ZBrushCore ZBrush
Max. number of polygons per mesh
20 Million
100 Million
Multi-Resolution Mesh Editing (Subdivision surface sculpting)
Insert Multi-Mesh
Number of Brushes
30
300+
Multiple-Mesh support (Subtools)
Surface Noise
Boolean-type operations with DynaMesh
3D Surface Effect ClayPolish
Reference Image support

Illustration

Feature ZBrushCore ZBrush
2D and 2.5D painting and drawing tools
Document resolution:
Screen size
Up to 8K

Texturing

Feature ZBrushCore ZBrush
3D painting capabilities (PolyPaint)
Basic
Advanced
Texture Map support
Projection Painting (SpotLight)

Rendering

Feature ZBrushCore ZBrush
Basic BPR
ZBrush to KeyShot Bridge support
Render passes
Material editing/import

Import/Export

Feature ZBrushCore ZBrush
Export OBJ, MA, STL*, VRML* OBJ, MA, STL, VRML, FBX
Import OBJ, MA OBJ, MA, STL, FBX
Bridge between major 3D applications (GoZ)
Export settings for 3D printing
Basic
Advanced
Model hollowing for 3D printing
Opens all files created by ZBrushCore **
Opens all files created by ZBrush
*ZBrushCore limits STL and VRML export file size to 200,000 polygons. Larger models must be decimated before these formats can be used.
**Once ZBrush 4R8 is released.

General

Feature ZBrushCore ZBrush
Available on Windows and MacOS
64-bit architecture
Number of activated machines (licensing)
2
2
CPU-based - no special graphics card needed
Graphics tablet support
Library of 3D startup models
Language localization English, Japanese, German, French, Spanish and Simplified Chinese - in ZBruhCore and ZBrush once 4R8 is released.

Advanced Features

Feature ZBrushCore ZBrush
ShadowBox
ZSketch
ZModeler
Advanced Brush/Stroke Customization
User-made Brushes ZBrush can load brushes created in ZBrushCore, but ZBrushCore can not load brushes created in ZBrush
3D Layers
HD Geometry support
Fiber generation (Fibermesh)
Advanced copying and instancing tools (Array Mesh, NanoMesh, MicroMesh)
Automatic retopolgy
Masking capabilities
Basic
Advanced
Polygroup capabilities
Basic
Advanced
Crease
Edgeloop
Mesh projection
Advanced split/merge of models
UV Mapping
Ambient Occlusion
SubSurface Scattering
Environment Maps
LightCap
BPR Filters
Advanced 3D file export through plugins
Advanced mesh optimization (decimation)
Scripting / Plugins / Macros

3D Starts Today

Ready to begin your journey?

I'm ready!
Highly Recommended Specifications
  • 64-bit editions of Windows Vista or newer.
  • 64-bit editions of Mac OS 10.7 or newer.
  • CPU: i5/i7/Xeon technology or AMD equivalent.
  • RAM: 8GB required for working with multi-million polygon meshes. 16GB+ recommended.
  • HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk.
  • Pen Tablet: Wacom or Wacom compatible.
  • Monitor: 1920x1200 monitor resolution or higher (32-bit color)
  • Video Card: all types
Minimum System Requirements
  • 64-bit editions of Windows Vista or newer.
  • 64-bit editions of Mac OS 10.7 or newer.
  • CPU: Core2 duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4GB (6GB+ strongly recommended)
  • HDD: 8GB of hard drive free space for the scratch disk.
  • Mouse or Wacom (or Wacom compatible) pen tablet.
  • Monitor: 1280x1024 monitor resolution (32-bit color).
  • Video Card: all types

Pixologic reserves the right to modify its pricing, policies, products, product specifications and services without notice at any time.

ZBrushCore

3D Starts Here.




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