ZBrushCore is for everyone.

If you...

  • love sculpting, messing with clay or just love art
  • are a 2D illustrator wanting to try 3D
  • an aspiring game, animation or VFX artist
  • an artist with big ideas for 3D printing
  • a professional jeweler wanting to extend your range with intricate and detailed designs

ZBrushCore is for you.

Made in ZBrushCore

Watch the Official Live Presentation:

Watch the ZBrushCore 2021.6.2 Presentation

New in ZBrushCore 2021.6.2:

Other Major ZBrush features available in ZBrushCore:

  • ZeeZoo
  • New Import/Export
  • Snake Hook Brush
  • Remember Draw Size
  • Remember Dynamic Size
  • Pressure Sensitivity Sliders - Brush Palette
  • Preferences > Tablet Menu
  • QuickSave Folder Location
  • VMem Save Folder Location
  • SubTool Size Sliders
  • SubTool Position Sliders

Mesh Balloon

Mesh Balloon

Mesh Balloon is an amazingly fast brush for creating base meshes that you will then sculpt using the rest of the ZBrushCore feature set. Simply outline your desired shape with the masking lasso. ZBrushCore will instantly turn that outlined shape into an editable mesh. You can then either jump directly to sculpting or you can continue to refine the outline -- adding to it, subtracting, or cutting holes. As you modify the shape, the generated model updates in real-time so that you never have to guess what the results will be.

Lasso, circle, rectangle, and curve stroke types are supported, as are alphas. The Selection brush now also supports the precision of Lazy Mouse.

Mesh Balloon creates soft, organic shapes in a balloon-type of effect that is thicker where the enclosed shape is wide and thins near corners, as demonstrated below.

See the full version of this feature in action within ZBrush »

More than One Navigation

Navigate in a way that frees you from a keyboard. Using 3Dconnexion’s Spacemouse line gives you the ability to navigate with just a slight touch of the controller cap. Rotate and zoom at the same time or pivot around your point of interest without breaking your sculpting stride.

At this time, these devices are only compatible with ZBrushCore 2021.6.2 and ZBrush 2021.5 or greater.

Just the Right Touch of Detail

ZBrush Artist :: Joseph Drust

For the true sense of adding, removing or moving clay across a surface use Thick Skin. This gives any mesh the appearance of having been sculpted as a fine art piece. Thick Skin can also be used to establish a specific plateau from which to build upon a surface to create scales and other features with consistent height or depth.

See the full version of this feature in action within ZBrush »

Preview It!

ZBrush Artist :: Joseph Drust

Sculpt with real-time render accuracy that captures every stroke applied to your mesh. Real-time ambient occlusion gives you the ability to quickly see which portions of your model might need that extra touch. Bring your creations to life in real-time with the Preview AO (Ambient Occlusion) feature.

See the full version of this feature in action within ZBrush »

No Contrast
With Contrast

Give it a Boost

ZBrush Artist :: Joseph Drust

Didn't sculpt those wrinkles deeply enough? Need to enhance the details of those fish scales for a 3D print? The Contrast slider provides you with the ability to globally enhance all sculpting details. Contrast doesn't just bump the details. It can also be applied to smooth a surface back towards the original state before any sculpting details were applied.

See the full version of this feature in action within ZBrush »

Close Holes

Need to close off a surface to make it water tight for 3D printing or you just need to close a surface in order to sculpt details across the surface? The Close Holes option provides a single click solution to close off any open surfaces on your model.

Holes Closed
Holes Open

Cameras on... and Action!

Turntables and recording allows you to present your model in a video format by rotating the model around 360° or showing the entire sculpting process from beginning till the end.

Simply set the size and the area to record, and then press the turntable or the record button to start recording your creation.


The beauty of ZBrush is that you don’t need to worry about the kind of topology that is created. Feel free to explore, letting your imagination take you where it wants. Once you have your design, ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow.

ZRemesher Topology


A piece of geometry can also be added to each polygon as a completely interactive instance. Select from a library of presets to make a surface look like canvas, denim jeans, or even chainmail.

Dynamic Subdivision

The Dynamic Subdivision system contains alternative functions to ZBrush’s Classic Subdivision Surface mode, allowing you to apply dynamic smoothing to your models without actually dividing the polygons.

While working with Dynamic Subdivision active, you see the higher resolution surface while your brushes operate on the lower resolution base mesh.

iMage3D GIF and iMage3D PNG

Experience a revolutionary new way to save your models. TThe iMage3D GIF and iMage3D PNG formats allow you to share your files as special versions of the universal *.GIF and *.PNG image formats. On websites and social media, these files appear as normal 2D images as seen with the dinosaur to the right. But when someone saves that image and opens it in their copy of ZBrushCore the band of "noise" at the bottom contains all the data necessary to reconstruct the image into a full 3D model.


Import from Sculptris

Import from Sculptris

ZBrushCore now allows you to import *.sc1 files from Sculptris. This allows you to transfer your past creations from Sculptris to the world of ZBrush!

Sculptris Pro

We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just -- sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity.

See it in Action

ZBrush Artist :: James W. Cain

ZBrush Artist :: Daniele Angelozzi

Cam View :: Front
Cam View :: Right
Cam View :: Back
Cam View :: Left
Cam View :: Top
Cam View :: Bottom
ZBrush Artist :: Juras Rodionovas


With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.

Check it out

Real-Time Silhouette View

Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you'll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.

See it in Action

ZBrush2020 Document Silhouette View ZBrush Artist :: Zhelong Xu


Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint and more.

Universal Camera

Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.

The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.

ZBrush Artist :: Shane Olson


A good pose is the essence of a great composition. Rhythm, gesture, weight and balance are all key to any work of art.

Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas – faster. The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you'll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals first introduced in ZBrush 2020 and now part of ZBrushCore 2020 to find just the perfect pose for single or multi-character models.

Other Features:

VDM: Vector Displacement Mesh Brushes

Introducing two new brushes: Chisel3D and ChiselCreature brushes. These Vector Displacement Mesh brushes allow you to sculpt with a 3D Alpha which will support overhangs or draw complex objects on the surface with a single brush stroke. Imagine being able to texture a dragon with overlapping scales or draw a fully formed ear without needing to re-sculpt it for every model.

Gizmo 3D Deformers

ZBrushCore includes thirteen of the 27 Deformers found in the full version of ZBrush. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes. ZBrushCore 2021.6.2 adds Offset, Inflate, Scale, Skew, Stretch, Smooth and Smooth All.

Gizmo 3D Deformers

ZBrush Artist :: Solomon Blair

Gizmo 3D Primitives

ZBrushCore also provides the Gizmo 3D with a unique way to rapidly design using simple geometric shapes. Artists can freely adjust the geometry that defines each shape, even after the shape has been applied to the surface. Convert a smooth cylinder to an octagon, adjust a sphere to have flat poles or change a cone into a pyramid - all in real time. Using this system, a few primitives can be turned into an entire library of sculptable shapes.

3D Text & Shape Creator

ZBrushCore comes with a complete generator for creating 3D text in real time. This makes it possible to create individual words or short phrases as editable 3D objects. You can also use an SVG file to create your own custom logo for placement on any surface.

Decimation Master

With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while intelligently analyzing the surface to keep all of its sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrushCore, allowing you to export them to your other 3D software packages. It can also reduce the polygon count for exporting into your prefered render application with no need to assign a displacement or normal map.

The slimmed down version of Decimation Master that has been added to ZBrushCore provides five new polygon count-controlled presets.

Decimation Master

ZBrush Artist :: Pablo Munoz Gomez

3D Print Hub

The full version of 3D Print Hub has been added to ZBrushCore. This plugin offers everything you’ll need for exporting any model for 3D Printing. Find the specific size of any mesh in mm or inches. The 3D Print Hub will allow you to export an OBJ, STL or VRML file. The STL and VRML export options will also support PolyPaint color. Importing an STL file is also supported by 3D Print Hub, including any color data.

Ready to begin your journey?

3D Starts Today

I'm Ready!

Highly Recommended Specifications

64-bit editions of Windows Vista or newer

Mac OSX: 10.11 or above.

CPU: Intel i5/Xeon technology and newer or AMD Ryzen/Threadripper and newer.

RAM: 8GB required for working with multi-million polygon meshes. 16GB+ preferred.

HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk

Pen Tablet: Wacom or Wacom compatible (Carbon API) recommended.

Monitor: 1920x1080 monitor resolution or higher with millions of colors.

Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Minimum System Requirements

64-bit editions of Windows Vista or newer

Mac OSX: 10.11 or above.

CPU: Core2duo with SSE2 technology or better.

RAM: 4GB (6GB+ strongly recommended)

HDD: 8GB of hard drive free space for the scratch disk

Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet recommended.

Monitor: 1280x1024 monitor resolution with millions of colors.

Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Note: ZBrush To Keyshot Bridge is not compatible with Keyshot Personal Edition.


3D Starts Here.

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