When sculpting digitally everything is created from polygons and the number of polygons is what determines how much detail your model can have. If your mesh only has a few polygons you won't be able to add much detail. Sculptris Pro takes the guess work out of this. It automatically adds or removes polygons as you sculpt so you can concentrate on your model!
ZBrushCoreMini contains 12 of the most popular brushes from ZBrush and ZBrushCore. These brushes allow you to experience the digital sculpting revolution that defines the ZBrush family of products! In combination with Sculptris Pro these brushes will unleash your creativity. For example, if you want to add legs to your creature just pull them out with the SnakeHook brush.
The 12 brushes are:
Standard
ClayBuildup
Inflate
Pinch
Move
SnakeHook
Slash3
hPolish
Chisel3D
ChiselOrganic
ChiselCreature
ChiselShape
Also included is Smooth, accessed by holding the Shift key.
Vector Displacement Mesh (VDM) brushes are a quick and easy way to add 3D features to your sculpt. Add a nose, or eyes, or ears in a couple of clicks! When you select a VDM brush you will see the Mesh Selector at the top of the interface. This shows the different shapes available. Simply pick the shape you want, then click and drag on your model to add the shape!
Need to sculpt both the left and right sides of a model? No worries! Symmetry has you covered. Simply enable the symmetry button and you will be able to sculpt on both sides of the model at the same time. You can turn it off again later when you are ready to break symmetry for that extra bit of realism.
ZBrushCoreMini contains two starting models for you to choose from: a Sphere or a digital Block of stone. Either way, it is merely a starting point for you to unleash your creativity upon!
Sculpt with real-time render accuracy that captures every stroke applied to your mesh. Real-time ambient occlusion gives you the ability to quickly see which portions of your model might need that extra touch. Bring your creations to life in real-time with the Preview AO (Ambient Occlusion) feature.
Render a turntable movie to show your model off from all sides. This can then be uploaded to YouTube or Vimeo for sharing on ZBrushCentral or elsewhere.
Introducing a revolutionary new way to save your models! The iMage3D GIF and iMage3D PNG formats allow you share your files as special versions of the universal *.GIF and *.PNG image formats. On websites and social media, these files appear as normal 2D images as seen with the dinosaur to the left. But when someone saves that image and opens it in their copy of ZBrushCoreMini the band of "noise" at the bottom contains all the data necessary to reconstruct the image into a full 3D model!
We invite you to share your iMage3D files on ZBrushCentral!
(ZBrushCoreMini also allows saving and loading *.ZPR files for use with ZBrushCore and ZBrush. These files created by ZBrushCoreMini are fully usable in both applications. *.ZPR files created by ZBrushCore can be opened in ZBrushCoreMini in Viewer mode (see below). *.ZPR files created by ZBrush cannot currently be opened by ZBrushCoreMini.)
Want to share a preview image of your model inside ZBrushCoreMini? Simply click the Export Image button to export an image of your model on the canvas.
Unlike the iMage3D function, this image will not contain any mesh data.
ZBrushCoreMini is built for STEM learning. (Science, Technology, Engineering, Mathematics) Whether at home, school or the library if you have access to a 3D printer you can export your creations from ZBrushCoreMini with one click of the 3D Print button. This will automatically reduce the polygon count of the model (while intelligently keeping details) and export a *.OBJ file that you can then load into any 3D printer's slicing software.
Viewer Mode allows ZBrushCoreMini to preview any *.ZPR project files created by ZBrushCore. When these are loaded into ZBrushCoreMini you will be able to rotate and view these models in 3D. While in this mode you will not be able to make any changes to the model but you can export images of the mesh at different angles or as viewed with different materials!
ZBrushCoreMini is available in 7 different languages.* You can select your language preference during installation, as well as changing your preference on the fly from within the application. You’ll be able to feel comfortable and at home, right from the start. You can easily switch on the fly from the top-right UI area.
*English, Japanese, German, Spanish, French, Korean and Chinese.
Navigate in a way that frees you from a keyboard. Using 3Dconnexion’s Spacemouse line gives you the ability to navigate with just a slight touch of the controller cap. Rotate and zoom at the same time or pivot around your point of interest without breaking your sculpting stride.
ZBrushCoreMini is essentially the younger brother to ZBrushCore, meant as an introduction to the wider world of ZBrush. Please take a few minutes to compare the differences between ZBrushCore and ZBrushCoreMini so that you can decide which will best fit your own needs.
Compare64-bit editions of Windows 7 or newer
Mac OSX: 10.11 or above.
CPU: i5/i7/Xeon technology or AMD equivalent
RAM: 8GB required for working with multi-million polygon meshes. 16GB+ recommended
HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk
Pen Tablet: Wacom or Wacom compatible. (Carbon API.)
Monitor: 1920x1080 monitor resolution or higher with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
64-bit editions of Windows 7 or newer
Mac OSX: 10.11 or above.
CPU: Core2duo with SSE2 technology or better.
RAM: 4GB (6GB+ strongly recommended)
HDD: 8GB of hard drive free space for the scratch disk
Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet.
Monitor: 1280x1024 monitor resolution with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
Note: ZBrush To Keyshot Bridge is not compatible with Keyshot Personal Edition.
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