As powerful as ZBrushCore is, its feature set is still just a sample of what ZBrush itself can do. When you feel that you’re ready to take your art to the next level, we have multiple paths by which you can move up to ZBrush. This will give you access to Live Boolean, ZModeler, UV mapping (along with the associated features for textures, displacement maps and normal maps), more brushes, more SubTools, higher polygon counts, plugins and much more! The UI for ZBrush is the same as what you’re already used to with ZBrushCore; it simply has more options available to you. Also, everything that you have created using ZBrushCore will open in ZBrush. The transition is seamless!
Your specific path to move up to ZBrush will depend on which type of ZBrushCore license you have. Please use the tabs below to select whether you have a subscription or perpetual ZBrushCore license. Clicking on an option will then guide you through moving up.
64-bit editions of Windows Vista or newer
Mac OSX: 10.11 or above.
CPU: Intel i5/7/Xeon technology.
RAM: 8GB required for working with multi-million polygon meshes. 16GB+ preferred.
HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk
Pen Tablet: Wacom or Wacom compatible (Carbon API) recommended.
Monitor: 1920x1080 monitor resolution or higher with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
64-bit editions of Windows Vista or newer
Mac OSX: 10.11 or above.
CPU: Core2duo with SSE2 technology or better.
RAM: 4GB (6GB+ strongly recommended)
HDD: 8GB of hard drive free space for the scratch disk
Pen Tablet: Mouse or Wacom compatible (Carbon API) pen tablet recommended.
Monitor: 1280x1024 monitor resolution with millions of colors.
Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
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